The Recording Room

Soundcraft Solutions Soundcraft Solutions

"The Recording Room" (it's actually a few). A purpose built facility with ample size to accommodate a full band, generous sound proofing and isolation to ensure that the only audio that makes it into your recording is what you want!
We have a stack of equipment available for use, including several of the most respected microphones in the industry. This ensures that the audio recorded is of the highest quality. This includes several Rode microphones, including the infamous Rode NTK and the ever popular M3. Like Shure? We've got you covered on that. Drum mics, vocal mics, instrument mics, radio mics, condensor mics, dynamic mics....

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The Mastering Suite

Soundcraft Solutions

The Mastering Suite is a tailor-made environment dedicated purely to mastering. Equipped with the absolute latest and the best software and hardware around designed for mastering, we really have the edge when it comes to enhancing your audio mixes to their absolute optimum sound. All our work is performed to exacting industry standards, offering full compliance to BBC, television, radio and other broadcast media. Every song is processed individually, ensuring a no-compromise optimisation. We are highly regarded within this field, and genuinely work with the manufacturers of the audio software and hardware to ensure that the software matches our standards - which in turns helps us to raise your standards!

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History

Having been involved in the scene for over a decade, involved in companies it was decided that it was time to provide studio services. Since then our staff have gained national qualifications and international reputations. We have vast experience in live performance (music and visual), as performers as well as back stage and FOH crew. Years of studio and session work, as well as video editing, capture and production. We have worked on producing sound for film and television, and well as producing sound work to animations, games and radio jingles. We even provide services for legal cases from forensic audio enhancement and restoration through to other services.

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Glossary

Have a look through the glossary - it's aiming to be one of the most comprehensive and accurate versions on the internet!

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The Recording Room

We take great pride in putting 100% care and attention to detail into each project we undertake. We offer great customer service at excellent prices. Our aim is to please, not overcharge. As you can see from our pictures, our studio is very relaxed and inviting. We are set well back from the main road in our own beautiful surrounding grounds, and have parking available on-site. Our studio was purpose built to be a recording studio.

The control room

Up close and personal with the mic

Hitting the high note

Chilling out mid-session

The choir sets up

The Queen

  • Quadcore computers running Windows Vista 64
  • Dualcore Laptops running Windows Vista
  • Yamaha O2R Mixing Desk
  • Yamaha CD8 AD CARD
  • Yamaha MG16 FX Mixing Desk
  • Yamaha MSP5 Monitors (x2)
  • Yamaha PRS 2000 Keyboard
  • Yamaha DD55 Drum Machine
  • Yamaha DJx Groove Box 3
  • TC Electronics effects cards
  • TC Electronics Finalizer cards
  • M-Audio Delta 1010
  • M-Audio Oxygen 8
  • M-Audio Midisport
  • RodeE NTK Mircophone
  • Rode M3's
  • Shure SM58 Microphones
  • Sony ECM Z60 Microphone
  • Set of 7 drum microphones
  • Behringer DI 400
  • Full Range of Dynamic Microphones
  • Audio Technica Radio Microphone (UHF)
  • TFPro P3 Optical Compressor with phase EQ
  • DJ decks complete with mixer
  • Mutant 12" sub
  • Kenwood 12" sub
  • Zoom Effects RFX - 1000 External Hardware
  • Sony Audio Monitors
  • Tape Player
  • CDG and Mp3 player
  • Midiman 16 channel Mixer
  • CD player (CDG reader)
  • Sony MiniDisc players
  • Software......
  • The Latest Cubase but we can also run older versions
    such as Cubase 4, SX3, etc
  • Sibelius 5
  • VST, VSTi, Plugins - including software packages
  • Propellerhead Reason 4
  • Propellerhead Reason 3 & Recycle
  • Sony Sound Forge 9
  • Sony CD Architect
  • Sony DVD Architect Pro
  • Sony Vegas Pro 8
  • Adobe Soundbooth
  • Izotope Ozone 4 & 3
  • Izotope RX
  • Wizooverb W2/W5
  • Melodyne 3.2
  • IK Multimedia SampleTank 2
  • IK Multimedia Sonik Synth 2
  • IK Multimedia Miroslav Philharmonik
  • IK Multimedia Miroslav Choir
  • Spectrasonics Omnisphere
  • Spectrasonics Stylus RMX
  • Spectrasonics Vinyl Groove Module.
  • Spectrasonics Burning Grooves
  • Spectrasonics Metamorphosis
  • Spectrasonics Trilogy
  • Spectrasonics Back Beat
  • Spectrasonics Retro Funk
  • Spectrasonics Liquid Grooves
  • Extensive Sample Library Collection in Audio,
    Rex and Refills
  • Loopmasters - World Jazz
  • Loopmasters - Marshall Jefferson
  • Loopmasters - Elektro House Producer
  • Zero G - Creative Essentials for Reason.
  • Zero G - Chemical Beats for Reason.
  • Zero G - Planet of the breaks
  • Zero G - Akoustik Bass hitz
  • Zero G - Pure Mayham
  • Zero G - Koncept and Funktion
  • Zero G - Pure Trip Hop
  • Zero G - Grinding Beats
  • Minimal & Tech House
 

The Mastering Suite

If you are looking to release your work commercially, you really need to consider getting your work mastered. This ensures that it complies with the various standards that the broadcast and distribution networks demand, but also it is better for your customers. The quality of your audio will increase, and sometimes the difference is huge - as clear as night and day. It will increase your revenue, as customers will not purchase poor quality recordings. Additionally, you're ensuring that your customers are not irritated by some of the simpler aspects, such as widely varying levels on each of the songs through your albums.
We keep a well-stocked and maintained/updated software and hardware selection, so that mixes can be updated with higher quality audio where appropriate prior to actually mastering the material. We own 100% of our software, and all are commercial licenses.

Here is a selection of our equipment (yes we have more!)...

Where the magic happens

Cubase 5

Cubase 5

Great guitar hardware

SOme of the amps powering the set up

The ever-amazing Ozone 4

One of the many racks

A key perspective

The Jem, with custom artwork Some reserve guitars

  • Quadcore computers running Windows Vista 64
    - including redundancy machines to ensure
    - zero downtime
  • DualCore Laptops running Windows Vista
  • Yamaha O2R Mixing Desk + ADAT
  • Cubase 5 (32 & 64 bit)
  • Cubase 4 (32 & 64 bit)
  • Ozone 4 (32 & 64 bit)
  • Ozone 3 (32 & 64 bit)
  • Izotope RX (32 & 64 bit)
  • Pro Tools 7
  • Soundforge 9
  • Vegas 8 (32 & 64 bit)
  • Acid 7 Pro
  • CD Architect 5
  • DVD Architect 5
  • Cinescore
  • AutoTune Evo
  • AutoTune 5
  • Melodyne 3
  • Yamaha MSP5 Monitors
  • SN10 Monitors
  • MutantX 12" sub
  • Boss GT Pro Guitar Rack
  • Roland XV5080 + expansion cards
    - Studio SRX, Drums , Complete Orchestra,
    - Symphonic Strings, Platinum Trax
  • TC Electronics effects cards
  • TC Electronics Finalizer cards
  • M-Audio FireWire 1814 sound card
  • M-Audio Keystation 88
  • M-Audio USB Midisport 8x8
  • Rode NTK Mircophone
  • Rode M3's
  • Shure SM58 Microphones
  • Sony ECM Z60 Microphone
  • Set of 7 drum microphones
  • Full Range of Dynamic Microphones
  • Audio Technica Radio Microphone (UHF)
  • Behringer DI 400
  • Behringer Ultra DI Pro
  • Behringer MultiCom Pro XL
  • Behringer MultiCom Pro
  • Behringer UltraVoice Pro
  • Behringer FCB 1010
  • Tape Player
  • CDG and Mp3 player
  • Sony mini Disc players
  • BFD2 & Expansion Packs
  • Halion Symphonic Orchestra
  • Halion String Edition
  • Virtual Guitarist
  • Propellerhead Reason 4
  • Propellerhead Recycle
  • Propellerhead Refills
    - Drums 2.0, Piano, Abbey Roads
  • Adobe Soundbooth CS4
  • Adobe Soundbooth CS3
  • Wizooverb W2/W5
  • Native Instruments Absynth
  • Native Instruments FM8
  • Native Instruments Massive
  • Native Instruments Pro-53
  • Extensive Audio Sample Library
  • Guitars:
    - Ibanez Jem
    - Ibanez JS
    - Fender Strat x 5
    - Fender Telecaster TexMex Special
    - Epiphone LesPaul
    - Fender Bass
    - Ovation Acoustic
    - Encore Acoustic
    - Yamaha SuperStrat
 

Soundcraft Solutions Glossary

A.D.S.R

Acronym for Attack, Decay, Sustain, Release.

AES

Acronym of the Audio Engineering Society

Aliasing

A type of distortion that occurs when digitally recording high frequencies with a low sample rate. For example, in a motion picture, when a car's wheels appear to slowly spin backward while the car is quickly moving forward, you are seeing the effects of aliasing. Similarly when you try to record a frequency greater than one half of the sampling rate (the Nyquist Frequency), instead of hearing a high pitch, you may hear a low-frequency rumble.

Alpha Channel

Alpha is a fourth channel that determines how transparency is handled in an image file. The RGB channels are blended to determine each pixel's color, and the corresponding alpha channel determines each pixel's transparency. The alpha channel can have up to 256 shades of gray: 0 represents a transparent pixel, 255 represents an opaque pixel, and intermediate values are semitransparent.

Amplitude

The level of a signal - often regarded as being the volume or loudness of a signal.

Analog

When discussing audio, this term refers to a method of reproducing a sound wave with voltage fluctuations that are analogous to the pressure fluctuations of the sound wave. This is different from digital recording in that these fluctuations are infinitely varying rather than discrete changes at sample time.

ASIO

Acronym of Audio Streaming Input / Output, an audio driver format introduced by Steinberg to accomodate low-latency routing between audio hardware and ASIO-compatible software.

Attack

In music, it is the period between the note being struck, and its peak in terms of sound pressure level (the time taken for a sound to achieve maximum amplitude). It could be described as being a sounds initial transient.

Attenuate

To make lower in level.

Aux

Control on a mixing desk designed to route a proportion of a channel signal to the effects or cue mix outputs.




Back-up

Safety copy of software or other digital data - songs, work files etc.

Personal recommendation is to use chronological nomenclature with regards to working files. For example, "essential mix_01", next save "essential mix_02" etc. This means you can always revert back to a previous version if you decide you do not like recent decisions.

Balanced

An audio convention, most commonly a three pin "XLR" type mic cable, which has two conduction channels surrounded by shielding. The conductors should have equal potential (akin to signal amplitude) but opposite polarity. The advantage of this system is in terms of noise reduction, as a balanced line reduces unwanted noise because the opposing polarities ensures that unwanted noise is lost through "phase cancellation".

Bandwidth

When discussing audio equalization, each frequency band has a width associated with it that determines the range of frequencies that are affected by the EQ. An EQ band with a wide bandwidth will affect a wider range of frequencies than one with a narrow bandwidth.
When discussing network connections, refers to the rate of signals transmitted; the amount of data that can be transmitted in a fixed amount of time (stated in bits/second): a 56 Kbps network connection is capable of receiving 56,000 bits of data per second.

Band Pass Filter

A filter which allows only certain audio frequencies to pass, while rejecting all others above and below the cutoff points.

Bi Directional Microphone

Microphone that will pick up sounds which are emanating from the front of the microphone (on-axis), and the rear of the microphone (off-axis), and largely reject those to the side. Also described as a "figure of eight" microphone.

Binary

Counting system based on a series of only 2 numbers - "0" and "1". All digital data is comprised of binary.

Bit

A bit is the most elementary unit in digital systems. Its value can only be 1 or 0, corresponding to a voltage in an electronic circuit. Bits are used to represent values in the binary numbering system. As an example, the 8-bit binary number 01111111 represents the unsigned value of 127 in the decimal system. In digital sampling, a binary number is used to store individual sound levels, called samples

Bit Depth

The number of bits used to represent a single sample. Vegas software uses either 8, 16 or 24-bit samples. Higher values will increase the quality of the playback and any recordings that you make. While 8-bit samples take up less memory (and hard disk space), they are inherently noisier than 16 or 24-bit samples.

Bouncing

Process of mixing two or more recorded tracks together and re-recording these onto another track.

BPM

Acronym for Beats per minute. A guide to the tempo of a piece of music.

Brightness

Adjusting brightness adds or subtracts values from the color channels in an image to make the image lighter or darker. The maximum brightness setting adds 255 (pure white), and the minimum setting adds 0 (pure black). These numbers are based on the computer RGB color space.

Brown Noise

The brown note, according to an urban legend, is an infrasound frequency that causes humans to lose control of their bowels due to resonance. There is no scientific evidence to support the claim that a "brown note" (transmitted through sound waves in air) exists.

Buffer (especially computer audio)

A temporary storage location in memory, where data is stored until it is ready for processing - it is also linked to latency.

Bus

A virtual pathway where signals from tracks and effects are mixed. A bus's output is a physical audio device in the computer where the signal is routed. The configuration of busses is saved with the project whereas the routing of busses to hardware is saved with the system. In this way, projects can be easily moved from one system to another without modifying the original layout of the project.

Byte

Refers to a set of 8 bits. An 8-bit sample requires one byte of memory to store, while a 16-bit sample takes two bytes of memory to store.




CCD

Charge coupled device - the sensor (image) in a digital camera / camcorder.

Cent

A musical cent is one hundredth of a semitone.

Chorus

Chorus: - Signal processing which creates an electronic simulation of a chorus by combining a signal with a delayed copy of itself. Often, the delay time and level of the copy is continuously varied in the interests of added "reality". This part of the process is known as flanging, often used as an effect in itself.

Chroma

The values that convey chrominance information (color information).

Chromatic

Describes a scale of pitches rising in steps of one semitone.

Clipping

When the amplitude of a signal exceeds the maximum possible level of a device, the part of the waveform which is excessive is "clipped" resulting in a distortion of the sound.

Codec

COder / DECoder - method used for compression of data. Can be lossless or lossy. An example of a codec is DivX.

Compressor

A device designed to reduce the dynamic range of audio signals by reducing the level of high signals or by increasing the level of low signals.

Console

Alternative term for a mixer / mixing desk.

CPU

Central Processing unit

Cross-Over

As most loudspeaker systems use two or more specialized drive units which individually only cover a part of the frequency spectrum ("woofer" for bass frequencies "tweeter" for treble etc), some kind of circuit is needed to separate the bands of frequencies which are appropriate for each of the drive units, this is a crossover.

Crossfade

Mixing two pieces of media by fading one out as the other fades in.

Cut-off Frequency

Frequency above or below which attenuation begins in a filter circuit.




Daisy Chain

Term used to describe serial electrical connection between devices or modules.

DAT

Acronym of Digital Audio Tape. A magnetic tape which is used to record a signal digitally.

dB

Abbreviation of Decibel. A unit which is used to express the relative levels of two electrical voltage, powers or sounds.

DC Offset

DC Offset occurs when hardware, such as a sound card, adds DC current to a recorded audio signal. This current causes the audio signal to alternate around a point above or below the normal -infinity dB (center) line in the sound file. To visually see if you have a DC offset present, you can zoom all the way into a sound file and see if it appears to be floating over the center line.

Decay

Progressive reduction in amplitude of a sound or electrical signal over time.In the context of an ADSR envelope shaper, the decay phase starts as soon as the attack phase has reached its maximum level. In the decay phase, the signal level drops until it reaches the sustain level set by the user. The signal remains at this level until the trigger is released, at which point the release phase is entered.

De-esser

A device for reducing the effect of siblance in vocal signals.

Dithering

System of adding low-level noise to a digitised audio signal in such a way as to extend low-level resolution at the expense of a slight increase in overall noise level. This technique is used to hide quantization noise.

Dry

Signal to which no effects have been added. The opposite of this is wet .

Ducking

Method of controlling one audio signal with another. For example, background music can be made to duck whenever there is a voice-over.

Dynamic Range

Range in decibels between the highest signal that can be handled by a piece of equipment and the level at which small signals disappear into the noise floor.

Dynamics

Method of describing the relative levels within a piece of music.




Effects Loop

Connection system that allows an external signal processor to be connected into the audio chain.

Effects Return

Additional mixer input designed to accomodate the output from an effects unit.

Enhancer

A device designed to brighten audio material using techniques such as dynamics, equalisation, phase shifting and harmonic generation.

Equaliser

A device for selectively cutting or boosting selected parts of the audio spectrum.

Exciter

Enhancer that works by synthesising new high-frequency harmonics.

Expander

A device designed to decrease the level of low-level signals and increase the level of high-level signals, thus increasing the dynamic range of the signal.

Expander Module

Synthesiser with no keyboard, often rack mountable, or in some other compact form.




Feedback

In short, it is the picking up of audio via a microphone that is then played out the speakers, and then picked up by the microphone, then played out the speakers...Etc. This happens several hundred or thousand times in a second, creating a sharp high pitched tone, or low frequencies, or anything between. An issue that must be accounted for in all live sound situations.

In a circuit - feedback can occur when the input is mapped to its output - creating a loop.

Flanger

Short, pitch-modulated delay with feedback that, when added to the original signal, produces a deep comb-filtering effect reminiscent of tape-phasing. An effect certainly popular with guitarists...

FPS

Frames Per Second. See frame rate

Frame Rate

The speed at which individual images in the video are displayed on the screen during playback. A faster frame rate results in smoother motion in the video. The television frame rate in the US (NTSC) is 29.97 frames per second (fps). In many parts of Europe and Japan, the television standard is PAL at 25 fps.

Frequency

Indication of how many cycles of a repetitive waveform occur in one second. A waveform that has a repitition cycle of once per second has a frequency of 1 Hz.

Frequency Response

Measurement of the frequency range that can be handled by a specific piece of electrical equipment, or loudspeaker.

Frequency Spectrum

The Frequency Spectrum of a signal refers to its range of frequencies. In audio, the frequency range is basically 20 Hz to 20,000 Hz. The frequency spectrum sometimes refers to the distribution of these frequencies. For example, bass-heavy sounds have a large frequency content in the low end (20 Hz - 200 Hz) of the spectrum.

Fundamental

Any sound comprises a fundamental of basic frequency plus harmonics and partials at ahigher frequency.

FX

Abbreviation of effects.




Gain

Amount by which a circuit amplifies a signal.

Gamma

Determines the brightness of the video and is used to compensate for differences between the source and output video and sometimes needs to be calibrated to match the source or destination. Higher gamma values result in lighter or brighter video as displayed on your computer's monitor.

Gamut

Gamut refers to the complete range of something. In video editing, you want to ensure that your colors are within the acceptable range for your broadcast standard. When colors are outside the NTSC or PAL gamut, you can introduce image problems or noise into the video stream.

Gate

A device designed to mute low-level signals, thus improving the noise performance during pauses in the wanted material.

General MIDI

see MIDI.

Graphic Equaliser

Equaliser on which several narrow segments of the audio spectrum are controlled by individual cut / boost faders. The name derives from the fact that the fader positions provide a graphic representation of the EQ curve.

Group

Collection of signals within a mixer that are mixed and then routed through a seperate fader to provide overall control. A useful working example, is when you have the levels of a whole drumkit set up over several faders, and you want to adjust the level of the entire kit easily. By grouping them together, you can simply control the overal level with a single fader, as opposed to trying to move several faders the same amount to maintain your 'perfect' mix.

GS MIDI

See MIDI.




Harmonic

High-frequency component of a complex waveform.

Harmonic Distortion

Addition of harmonics not present in the original signal.

Headroom

Safety margin in decibels between the highest peak signal being passed by a piece of equipment and the absolute maximum level the equipment can handle.

Hertz

Unit of measurement for frequency or cycles per second. Abbreviated to Hz

High Pass, Low Pass, Band Pass

A high pass filter enables the passage of higher frequencies, and stops the passage of lower frequency signals. Conversely, a low pass filter allows the passage of low frequency signals, whilst blocking the higher frequency signals. A band pass filter, is the rolling of frequencies both above and below the appropriate roll-off frequencies, (similar to both low and high pass filter together) and useful for mid-range frequencies.

Hiss

Noise caused by random electrical fluctuations.

Hum

Signal contamination caused by the addition of low frequencies, usually related to the mains power frequency.

Hz

Abbreviation of Hertz, the unit of frequency.




Infrasonic

Sound frequencies which are below the lowest frequency of human hearing (20 Hz)

Interface

An intermediary to two or more pieces of equipment. For example, a MIDI interface enables a computer to communicate with MIDI instruments and keyboards.

Inverse Telecine

Telecine is the process of converting 24 fps (cinema) source to 30 fps video (television) by adding pulldown fields. Inverse telecine, then, is the process of converting 30 fps (television) video to 24 fps (cinema) by removing pulldown.

IPS

Acronym of Inches Per Second, a measurement of the speed that a tape travels when it is playing

ISRC Code

Industry Standard Recording Codes (ISRC) were designed to identify CD tracks. The ISRC code is a 12-character alphanumeric sequence in the following format:
AA|BBB|CC|DDD|EE where A depits country of origin, B depicts first owner, C represents yars of recording, D is recordings serial number and E is the recording item, which for example identifies tracks on a CD.




Jack Plug

Popular form of audio connector, available in stereo or mono formats. A full sized Jack plug has a spur of a quarter of an inch (6.25mm), but there are also smaller "mini" jack plugs - typically 3.5mm. This shape of connector is also identical to a TRS connector.

Jitter

A form of digital distortion caused by a very slight imprecision of digital sampling times (when sound is recoded digitally, it is done by "slicing" the signal into many segments, see Sample for a further explaination), leading to amplitude (signal level) errors. The distortion is more pronounced at the higher end of the frequency spectrum. Jitter also refers to timing errors where the word clock is an embedded part of the datastream (self-clocking).




k / Kilo

Abbreviation of 1,000. Used as a prefix to other values to indicate magnitude. For example, 10,000Hz can be expressed as 10kHz.




Latency

Delay between the time audio enters an audio system, and the time it becomes audible at the output. Latency is caused by the need to route audio via a CPU, where buffers are used to ensure a constant stream of audio data. ASIO drivers minimise latency, but it can never be completely eradicated. If latency is below 7ms, it isn't considered to be a problem.

Personal experience has shown me the following typical values. "Multimedia drivers" in a computer system - approx 750ms. "DirectX drivers" approx 40ms. Semi-pro equipment and appropriate drivers approx 7ms. Professional equipment and appropriate drivers approx 2ms. As an extra, you can get 0 latency monitoring solutions depending on manufacturer.

LFO

Acronym for Low Frequency Oscillator.

Limiter

Signal processing which sharply cuts off output once it reaches a certain preset level. Roughly it is a form of compression (see dynamics processing) with a very high ratio (10/1 or over) used mostly for the protection of ears loudspeakers etc.

Line level

Mixers and signal processors tend to work at a standard signal level known as line level. In practice there are several different standard line levels, but all are in a similar range. A nominal signal level is around -10dBv for semi-pro equipment and +4dBv for professional equipment.

Low Pass Filter

Filter that attenuates those frequencies that occur above its cut-off frequency.

LSB

Abbreviation of Least Significant Byte. If a piece of data has to be conveyed as two bytes, one byte represents high-value numbers and the other low-value numbers, in much the same way as tens and units function in the decimal system. The high value, or most significant part of the message, is called the most signicant byte, or MSB.

Luma

Conveys Lumincance information - which is the brightness of an image, without respect to its color content (chroma).




Master

A device which controls another device, known as the slave. The final mix of a piece of music.

m / meg

Abbreviation of 1,000,000. For example 1,000,000Hz can be written 1MHz.

Mic Level

Low-level signal generated by a microphone. This must be amplified many times to increase it to line leve.

MIDI

Acronym for Musical Instrument Digital Interface.

"General" MIDI (GM): - Standard set of sounds for use within MIDI system (MIDI keyboards, MIDI compatable soundcards etc) which are designed to ensure compatibility for the playback of MIDI files. A sound set of 128 sounds is the standard.

"GS MIDI": - An extension to the General MIDI system (see above) created by the Roland corporation. Improvements over the standard GM include reverb / chorus effects, panning controls, and the capability of expanding the standard GM set of 128 sounds up to a maximum of over 16,000!

MIDI Clock

A MIDI device specific timing reference. It is not absolute time like MTC, instead it is a tempo dependent number of "ticks" per quarter note. MIDI Clock is convenient for synching devices that need to do tempo changes mid-song.

MIDI Time Code (MTC)

MTC is an addendum to the MIDI 1.0 Specification and provides a way to specify absolute time for synchronizing MIDI capable applications. Basically, it is a MIDI representation of SMPTE timecode.

"XG (MIDI)" : - An extension to the General MIDI system (see above) similar the Roland "GS" system with extra sounds, effects etc, only this system was developed by Yamaha, rather than Roland.

Mixer

A device for combining two or more audio signals.

Monitor

Reference loudspeaker used for mixing. Unlike normal HI-FI speakers, monitors are designed to have a flat frequency response - so that they do not 'colour' the sound of the mix.

Monitoring

The process of listening to a mix or a specific audio signal.

Monophonic

Relates to a Synthesiser (or other instrument) which is only capable of playing one note at a time. See also polyphonic.

MTC

Acronym for MIDI Time Code. This is a MIDI sync implementation based on SMPTE code.

Multi-timbral

Capability for an electronic instrument to play more than one sound / patch at the same time.

Multi-tracking

Ability to record and process several separate streams or "tracks" of audio, either together or at different times, to be played back as a synchronous whole, then probably "mixed down" to a stereo (two track) master for replay on ordinary systems.

Multiple Stereo

A mixer configuration that allows you to assign individual tracks to any number of stereo output busses. In single stereo mode, all tracks go out the same stereo bus. Multiple stereo configuration allows you to keep your signals from the tracks discrete if you want them to be.




Noise Floor

Amount of background noise produced by a piece of audio hardware, measured in dB's.

Noise Shaping

System for creating digital dither so that any added noise is shifted into those parts of the audio spectrum where the human ear is less sensitive. For example, in 44,100 Hz audio quantization noise is shifted towards the Nyquist Frequency of 22,050 Hz.

Nondestructive Editing

This type of editing involves a pointer-based system of keeping track of edits. When you delete a section of audio in a nondestructive system, the audio on disk is not actually deleted. Instead, a set of pointers is established to tell the program to skip the deleted section during playback.

Normalisation

To boost the amplitude of a digital sound so that it is as high as it can be without clipping (0 dB). This is done by taking the highest level, then adjusting the rest of the signal accordingly.

Nyquist Theorem / Frequency

Theorem which deals with the digital audio problem of "Aliasing". The Nyquist theorem proves that the highest frequency recordable through digital sampling technology (without the horrible distortion caused by aliasing) will be half that of the sampling rate used. In practice, the sampling rate used should be @10% more than double. This is due to the fact that the Anti Aliasing filters used in the Analogue to Digital conversion process, despite having a very sharp roll off, do not reach their 0dB cutoff points until they are @10% higher also.

An example of this is the "Red Book" standard which governs the production of nearly all audio CD's. Here, in order to record "full frequency" audio up to 20 kHz the specified sampling rate is 44.1 kHz, this allows for the problem that the anti aliasing filters will have started rolling off at 20khz, finally reaching their cut off point @ 22.05kHz.




Octave

Measure of the distance between one note and another note of the same name, which is eight full notes above or below it on the musical scale. An example of an octave would be "C, D, E, F, G, A, B, C". Another way of looking at it would be to say that a note which is an octave higher on the musical scale will also have a frequency which is twice as high eg if A4 has a frequency of 440 Hz, then A5 (an octave above) will have a frequency of 880 Hz.

Oscillator

Circuit designed to generate a periodic electrical waveform.

Overdub

Adding something to a previous recording, so that the two (or more) parts may be subsequently played together as a synchronous whole. A part of Multitrack Recording.

Overload

To exceed the operating capacity of an electronic or electrical circuit.




Pad

Resistive circuit for reducing signal level.

Pan pot

Control enabling the user of a mixer to move the signal to any point in the stereo soundstage by varying the relative levels fed to the left and right outputs.

Parametric EQ

Equaliser with seperate controls for frequency, bandwidth and cut / boost.

Patch Bay

System of panel-mounted connectors used to bring inputs and outputs to a central point from where they can be routed using plug-in cords. It enables easy re-wiring of equipment from a single and easily accessible area.

Patch Cable

Short cable uses with patch bays.

Peak

Maximum instanteneous level of a signal.

Highest signal level occuring in any section of material.

PFL

Acronym for Pre Fader Listen. A system used within a mixing console that allows the operator to listen in on selected signals, regardless of the position of the fader controlling that signal.

Phantom Power

A special +48V DC power supply for the use of Condenser type microphones. It is known as "phantom" power as the power travels through the same cable as the audio signal.

Phase

Timing difference between two electrical waveforms expressed in degree, where 360degrees corresponds to a delay of one cycle.

Phaser

Effect that combinesa signal with a phase-shifted version of itself to produce a creative filtering effect. Most phasers are controlled by means of an LFO.

Phono plug

Hi-fi connector developed by RCA and used extensively on semi-pro, unbalanced equipment. Note that its design means it can never be used for balanced purposes.

Pink Noise

Pink noise is a signal or process with a frequency spectrum such that the power spectral density is proportional to the reciprocal of the frequency (1/f).

Pitch

Musical interpretation of an audio interface.

Pitch Shifter

A device for changing the pitch of an audio signal without changing its duration.

Plug-In

An effect that can be added to the product to enhance the feature set.

Plug-In Chain

Plug-ins can stringed together into a chain so that the output of one effect feeds into the input of another. This allows for complex effects that could not otherwise be created

Polyphonic

Ability for musical device (keyboard etc) to play more than one note at the same time. If an instrument is say, 64 note polyphonic, it has the ability to play up to 64 notes at the same time.

Portamento

Gliding effect that allows a sound to change pitch at a gradual rate rather than abruptly when a new key is pressed or MIDI note sent.

Post Production

Work that is carried out on a recording once mixing is complete.

Post-Fade

Aux signal taken from after the channel fader so that the aux send level follows any channel fader changes. Normally used for feeding effects devices.

Post-Roll

Post-roll is the amount of time after the event. The time selection defines the pre- and post-roll when recording into a selected event.

Pre-Fade

Aux signal taken from before the channel fader so that the channel fader has no effect on the aux send level. Normally used for creating foldback or cue mixes.

Pre-Roll

Pre-roll is the amount of time elapsed before an event occurs. The time selection defines the pre- and post-roll when recording into a selected event.

Pulse Code Modulation (PCM)

PCM is the most common representation of uncompressed audio signals. This method of coding yields the highest fidelity possible when using digital storage.

Punch-In

Method of making a device automatically start recording once a certain point in the track has been reached. Especially useful for those trying to record themselves. Often involves the use of a marker, or similar reference point.

Punch-Out

Method of causing a device to end recording, but generally continue playing, automatically.




Q

Measurement of the resonant properties of a filter. The higher the Q, the more resonant the filter and the narrower the range of frequencies that are allowed to pass. Also used with regard to EQ - where Q represent the width / bandwith of the EQ filter. For example, the Q value could be 1 octave, or 3 octaves.

Quadraphonic

A mixing implementation that allows for four discrete audio channels. These are usually routed to two front speakers and two back speakers to create immersive audio mixes.

Quantize

Sequencers ability to make notes / beats recorded conform to the nearest subdivision of a bar. These subdivisions may be predetermined by the user (e.g. 1/64, 1/16 etc). A useful tool in the correction of timing errors, however overuse may result in the performance having a somewhat "robotic" feel.

Quantization

The process by which measurements are rounded to discrete values. Specifically with respect to audio, quantization is a function of the analog to digital conversion process. The continuous variation of the voltages of a analog audio signal are quantized to discrete amplitude values represented by digital, binary numbers. The number of bits available to describe these values determines the resolution or accuracy of quantization. For example, if you have 8-bit analog to digital converters, the varying analog voltage must be quantized to 1 of 256 discrete values; a 16-bit converter has 65,536 values.

Quantization Noise

A result of describing an analog signal in discrete digital terms (see quantization). This noise is most easily heard in low resolution digital sounds that have low bit depths and is similar to a "shhhhh" type sound while the audio is playing. It becomes more apparent when the signal is at low levels, such as when doing a fade out.




Real time

Audio process that can be carried out as the signal is being recorded or played back. The opposite is off-line, where the signal is processed in non-real time.

Red Book standard

Standard set by the Phillips and Sony corporations which governs the audio standard for virtually all audio CD production. Instituted to ensure compatabilty between CD's and their players, it states that audio should be of a standard which is 16 bit, uncompressed and recorded with a sample rate 44.1 kHz per second. On a computer, audio files recorded at these rates are usually known as "WAV" files.
The Red Book defines the specifications for every audio compact disc throughout the world. Red Book specifications define not only the information within the disc (digital audio recorded at 44.1 kHz), but also the disc size and the way in which the audio is arranged. It is the Red Book standard — the foundation upon which all other CD standards are built — that enables all audio compact discs to play in all audio compact disc players or drives. It is this interchangeability that has fueled the rapid growth of the CD music industry.

Release

Time it takes for a level or gain to return to normal. Often used to describe the rate at which a synthesised sound reduces in level after a key has been released.

Resample

The act of recalculating samples in a sound file at a different rate than the file was originally recorded. If a sample is resampled at a lower rate, sample points are removed from the sound file decreasing its size, but also decreasing its available frequency range. When resampling to a higher sample rate, extra sample points in the sound file are interpolated. This increases the size of the sound file but does not increase the quality. When down-sampling one must be aware of aliasing.

Resolution

Accuracy with which an analogue signal is represented by a digitising system. The more bits are used, the more accurately the amplitude of each sample can be measured, but there are other elements of converter design that also affect accuracy.

Resonance

Characteristic of a filter that allows it to selectively pass a narrow range of frequencies.

The term used to describe the natural frequency of an object - in which when the object is subjected to such a frequency, the object will vibrate in harmony.

Reverberation

Gradual decay of a sound due to multiple echos reflecting from the many surfaces of an acoustic environment.

Ring Modulator

A device that accepts and processes two input signals in a particular way. The output signal does not contain any of the original input signals but instead comprises new frequencies based on the sum and difference of the input signals' frequency components. The results may be either musical or extremely dissonant, depending on the relationships between the input signals. For example, ring modulation can be used to create bell-like tones.




Sample

The word sample is used in many different ways when talking about digital sound. For example:
A discrete point in time that a sound signal is divided into when digitizing. An audio CD-ROM contains 44,100 samples per second. Each sample is really only a number that contains the amplitude value of a waveform measured over time.
A sound that has been recorded in a digital format; used by musicians who make short recordings of musical instruments to be used for composition and performance of music or sound effects.

Sampling Rate

Number of times that an A / D converter samples the incoming waveform each second. There are a few standards within the industry. The common CD standard,Red Book specifies 44,100Hz. Professional equipment tends to be 48,000Hz. Modern equipment is showing a tendancy towards 96,000Hz, and some manufacturers offer the ability of 192kHz. Storage requirements increase vastly as higher rates are used.

Sampler

Device which has the ability to record sounds digitally, then assign a musical pitch value to that sound so that it may played as musical notes on a compatible instrument (usually a keyboard).

Shock Mount

Device for holding a microphone, which is designed to provide shock absorbtion / insulation from any vibrations which may be transmitted through a microphone stand. Usually used with particularly sensitive condenser microphones.

Sibilance

High-frequency whistling or lisping sound that affects vocal recordings due either to poor mic technique, or excessive equillisation.

Side Chain

Part of a circuit that splits off a proportion of the main signal to be processed in some way. Compressors use a side-chain signal to derive their control signals.

Signal Chain

Path taken by a signal. This can either be from the input to the output of one device, or the path taken through many different devices (eg from microphone to mixing desk / signal processing devices then amplifier(s), speakers etc).

Signal to Noise ratio

At it's most basic, this is the difference between the level of background noise (noise floor), and the level of signal, measured in dB's.

Slave

SMPTE

Time code developed for the film industry but now extensively used in music and recording. SMPTE is a real-time code and is related to hours, minutes, seconds and film or video frames rather than to musical tempo. SMPTE stands for the Society of Motion Picture and Television Engineers.

SPL

Acronym for Sound Pressure Level, measured in decibels.

A device which is controlled by another device, which is referred to as the master.

Stereo

Two-channel system feeding left and right loudspeakers.

Sub-Bass

Bass frequencies which are below the point where sound is directional (@ 150Hertz) and above the point where it can no longer be heard (@20 Hertz). below this, it is known as "infra bass". It is the fact that sound is not directional below 150 Hz (you dont need a stereo pair to recreate its position in space) which enable the design of loudspeaker systems with solitary sub bass units which may be tucked away behind sofa's etc!

Subcode

Hidden data within the CD and DAT format that includes such information as the absolute time location, number of tracks, total running time etc.

Surround

5.1 surround is a mixer implementation that includes six discrete channels

Sustain

Part of the ADSR envelope that determines the level to which the sound will settle if a key is held down. Once the key is released, the sound decays at a rate set by the release parameter.

Refers to the ability of an instrument, such as guitar, to hold notes that decay very slowly.

Sweet spot

The optimum position for a listener within the sound field created by a pair of stereo speakers, or the optimum position for a microphone relative to it's pickup pattern and the sound field created by whatever is being recorded.

Sync

System for making two or more pieces of equipment run in synchronisation with each other.




Telecine

The process of creating 30 fps video (television) from 24 fps film (cinema).

Tempo

Rate of the beat of a piece of music, measured in BPM.

Test Tone

Steady, fixed-level tone recorded onto a multitrack or stereo recording to act as a reference when matching levels.

THD

Acronym of Total Harmonic Distortion.

Timbre

The harmonic qualities of a sound. Tonal 'colour' of a sound.

Track

A discrete timeline for audio data. Audio events sit on audio tracks and determine when a sound starts and stops. Multiple audio tracks are mixed together to give you a composite sound that you hear through your speakers.

Transpose

To shift a musical signal by a fixed number of semitones.

Tremolo

Modulation of the amplitude of a sound using an LFO. Often incorrectly used to describe a variance, or 'wobble' in pitch - especially with regards to guitars (even the manufacturers call the 'whammy bar' a tremolo bar - although this trend is dying slowly).

Trim

Controls the level of input on a mixing desk.

TRS jack

Stereo-type jack with tip, ring and sleeve connections.




µ-Law

µ-Law (mu-Law) is a companded compression algorithm for voice signals defined by the Geneva Recommendations (G.711). The G.711 recommendation defines µ-Law as a method of encoding 16-bit PCM signals into a non-linear 8-bit format. The algorithm is commonly used in European and Asian telecommunications. µ-Law is very similar to A-Law, however, each uses a slightly different coder and decoder.

Ultrasonic

Sound frequencies which are above the highest frequency of human hearing (20 kHz). See also Infrasonic.

Unison

To play the same melody using two or more different instruments or voices.

Unity gain

The term given to devices that are set to '0' - meaning that the device is neither amplifying or attenuating signal level.




Velocity

Rate at which a key is depressed. This may be used to control loudness (to simulate the response of instruments such as pianos) or other parameters on later synthesisers.

Vibrato

Pitch modulation using an LFO. The correct term for gentle pitch bending on instruments such as guitars (technically the fretting finger acts as a LFO).

Virtual MIDI Router

A software-only router for MIDI data between programs. No MIDI hardware or cables are required for VMR, so routing can only be performed between programs running on the same PC.

Vocoder

Signal process that imposes a changing spectral filter on a sound based on the frequency characteristics of a second sound. By taking the spectral content of a human voice and imposing it on a musical instrument, talking instrument effects can be created.

Voice

Capacity of a synthesiser to play a single musical note. An instrument capable of playing 16 simultaneous notes is said to be a 16-voice instrument.

VST

Acronym of Virtual Studio Technology, a Steinberg (think Cubase...) protocol that allows a common range of plug-in effects and instruments to be used with VST-compatible host software.




Wah-wah pedal

Guitar effect device in which a bandpass filter is varied in frequency by means of a pedal control.

Warmth

Subjective term used to describe sound in which the bass and low-mid frequencies have depth and the high frequencies are smooth sounding, rather than aggressive or fatiguing.

WAV

"Windows" Digital file format which is usually 16bit (although it can be 8) and mostly uses a sample rate of 44.1 kHz (although this too may vary).

Wave

All sound moves as a wave, and the graphic description of a sound is known as a waveform, its shape determined by the levels (amplitudes) of the Fundamental Frequency, and (unless the wave is a pure Sine Wave) the harmonics which follow.

Waveform

Graphical representation of the way in which a sound wave or electrical wave varies with time.

Wet signal

A signal which has been processed in some way (by reverb, eq, or whatever). Opposite of "dry" signal.

White Noise

Random signal with an energy distribution that produces the same amount of noise power per Hz. Other noise patterns include Pink Noise and Brown Noise.

Wow and Flutter

More from the old days of tape machines, turntables etc than the modern, "digital" age. This is when slight variations in the speed of a tape transport, turntable motor etc creates an annoying "wobbly" variation in pitch. Generally, the "wow" part describes the effect created by slower variations in speed over a longer period, whereas "flutter" describes sharper variations over a shorter period of time.




XG

See MIDI.

XLR

Short for "X-tended Locking Round" A professional standard, three pin balanced connection system, originally developed by the ITT and Cannon corporations. It is a standard connection for microphones, and frequently used for much professional equipment which requires balanced inputs / outputs.

Another definition is "Ground Live Return" (in electrical schematics the ground signal can be represented with an "X"). As part of a balanced line, you have a send / live and the return.




Y Connector

Where two connectors are fed into one connector of the same type, enabling a signal path to be split into two.

Yellow Book standard

Originally devloped by the Phillips and Sony corporations, and similar to the "Red Book" standard (see above). However it is slightly less strigent, in order to accomodate the CD ROM drives found in most Personal Computers.




Zero level

The level of 0dBV. This is NOT the lowest level, but rather, it is (usually) the optimum level for recording and broadcast purposes, getting the best signal to noise ratio without "going into the red", and the distortion that entails. See also Unity Gain.

Zero Crossing Point

Both sounds and electrical signals are primarily oscillations, and they oscillate around around an equilibrium or axis known as the "zero crossing point", where a negative signal crosses over into being a positive signal, or vice versa. It is also sometimes referred to as the "null point".

In recording / sampling / loops etc, the start and end points of an edit should conform to the zero crossing point of the signal, in order to avoid irritating "clicks" which are the result of two conflicting signal amplitudes (level of signal).

Zipper Noise

Audible steps that occur when a parameter is being varied in a digital audio processor.

 

Soundcraft Solutions History

Having been involved in the scene for over a decade, involved in companies it was decided that it was time to provide studio services. Since then our staff have gained national qualifications and international reputations. We have vast experience in live performance (music and visual), as performers as well as back stage and FOH crew. Years of studio and session work, as well as video editing, capture and production. We have worked on producing sound for film and television, and well as producing sound work to animations, games and radio jingles. We even provide services for legal cases from forensic audio enhancement and restoration through to other services.

We have a proven history in producing quality within the music industry, boasting fluency in high track-count computer recording at multitudes of sample rates and bit depths, industrial standard digital recording equipment, and with the possibility of projects being mastered onto most audio formats with high expertise in format conversion. Can accommodate live recording, video editing, music for Television and Film, games, Multimedia production, full composition and much more. Enjoy working within a relaxing yet professional manner!

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This is more important than you may consider. If your work is recorded on illegal software, then not only can the studio face large fines, but your work can also be fined, invalidated or taken away from you. Do you really want to chance you precious work with that risk? Educational licenses do not cover commercial work!

So if you're looking for anything to do with audio - get in contact. We consider and welcome any size projects including editing and authoring home videos up to DVD, re-authoring DVD into full surround sound, digital remastering, as well as the larger projects - covering composition and recording of television and film soundtracks.

Solo singers are equally welcome for anything such as simple recording-to-backing to full productions. Our staff have gained an enviable reputation for getting results! Don't be shy - we KNOW how to help you.

Our work has been recognised by some of the biggest labels in the world.

We have developed some genuinely great working relationships with the biggest names in the industry. With assosciation with companies such as Sony, Adobe, iZotope, Propellerheads, M-Audio, FXpansion, Antares and much more.

We have work published world-wide, from international web-stores through to the major global distributors. With repeated air play on radio stations in the UK and abroad, multiple screenings on Sky TV, podcasts, webcasts, corporate videos, commercial CD and MP3 stores, iTunes, Napster and all other major online sales stores, not to mention the countless home videos we have restored - we've got the market covered!.